Ed Games Need To Fill in Assessment Gaps To Be Fully Useful
- Published: Tuesday, 24 February 2015 11:02
A joint study on game-playing in K-12 has found that educational game developers could improve the learning impact by making a few changes. The "A-Games Project" found that the tracking of student learning and linkages between game activities and curriculum could be better. The project is a joint effort of theUniversity of Michigan School of Information and School of Education and New York University's Steinhardt School of Culture, Education and Human Development.
A-GAMES stands for "Analyzing Games for Assessment in Math, English language arts, Social Studies and Science." Among the games used in the study are these:Do I Have a Right? from iCivics; the Sports Network 2 from Classroom; Citizen Science from Games+Learning+Society; and Guts & Bolts from BrainPOP. All are freely available online.